Artur Roszczyk
Expert Game Designer

Senior game designer who successfully launched hit mobile and Nintendo Switch titles, owning core vision, designing systems and economies, and leading multi‑disciplinary teams for F2P and hybrid‑casual games.With over 18 years’ experience, I specialize in rapid prototyping, feature innovation, balancing and progression design, and KPI‑based iteration on live games, delivering market‑proven results in arcade, match‑3, platformer and puzzle games on mobile, console and VR, with a strong background in F2P economy and live‑ops design.

Games

1. Spire Blast (mobile) - physics‑based match‑3 on Apple Arcade, Top Apple Arcade game in 2021, 400+ levels, 11 updates, featured by Apple.2. Crazy Kick! (iOS) | Crazy Kick! (Android) - global hit arcade hybrid‑casual mobile game, 50M+ downloads, 1M+ ratings.3. Blocks Brawl (mobile) - hybrid-casual puzzle game. Outsmart opponents in quick 1v1 (fake PVP) matches using block placement and tile combos.4. The Ancients AR (mobile) - real-time naval strategy with AR and mythical creatures. Featured by Apple: AR Game of the Day.5. Robonauts (Nintendo Switch, PS4, PC) - arcade shooter with gravity-switching and planet-hopping. 77 Metascore, 9/10 by Nintendo Enthusiast.6. Anomaly Warzone Earth (mobile) - premium tower offense strategy game with convoy battles. Apple Design Award, #1 Best iOS Game of 2011.7. Anomaly 2 (PC) - Anomaly sequel with morphing units. #87 Best PC Game of 2013.8. Anomaly Korea (mobile, PC) - premium tower offense set in Korea with new levels.9. Run Like Hell (mobile) - endless runner escaping cannibals on a tropical island.10. Eatvasion (mobile) - arcade game about defending Earth from hungry aliens.11. TimeCube (mobile) - mobile puzzler about time control: you control time, not the character.12. TimeCube 2 (mobile) - sequel with new mechanics and levels.13. Flip and Run (mobile) - endless runner with gravity-flipping.14. Tanadu.pl (browser) - browser MMO inspired by Heroes of Might & Magic.


Conference Talks & Workshops

Speaker - Digital Dragons Academy - Krakow Technology Park (2022) "Adding game mechanic to live game. Case study Spire Blast" - live-ops process focused on adding new level mechanics.Speaker - Małopolska Game Development Conference (2014) "Creating endless playgrounds" - sharing level and game design lessons from SteamDragonGames production.Speaker, Mentor - Quantum Games Hackathon - Quantum AI Foundation (2023) "Game Design Toolkit" - general introduction for game design for programmers and scientists.Speaker - Quantum Games Hackathon (2021) "Accessibility in games"Speaker, Mentor - Game Education Bootcamp - Bahçeşehir University Game Lab (2014) Physical Game PrototypingDBCamp - organizer, speaker, mentor (2011 - 2012) A series of community gatherings and a hub focused on developing games together and sharing game design knowledge.Honorable guest - Beyond Structure workshops - David Freeman (Oct 2006)Game jams: Ludum Dare 30, Construct 2030 Jam, 48 hours game jam NG Game Jam 10.


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